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This time out, the crew talks about one of the most important GM skills: reading the room. Knowing when players are engaged, when they’re checking out, and when it’s time to pivot before the campaign stalls out completely. Daryl & Nick also share the story of a Star Wars campaign where the GM missed the warning signs, leaving the party stuck in one location for way longer than anyone at the table wanted.
Homepage
https://howwerollgaming.com
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https://merch.howwerollgaming.com
Patreon
https://www.patreon.com/HowWeRollGaming
DriveThru RPG affiliate link
https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263
Me and Steve Talk RPGs
https://meandsteverpg.podbean.com
By How We Roll GamingThis time out, the crew talks about one of the most important GM skills: reading the room. Knowing when players are engaged, when they’re checking out, and when it’s time to pivot before the campaign stalls out completely. Daryl & Nick also share the story of a Star Wars campaign where the GM missed the warning signs, leaving the party stuck in one location for way longer than anyone at the table wanted.
Homepage
https://howwerollgaming.com
Merch Store!
https://merch.howwerollgaming.com
Patreon
https://www.patreon.com/HowWeRollGaming
DriveThru RPG affiliate link
https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263
Me and Steve Talk RPGs
https://meandsteverpg.podbean.com