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Welcome to the “How to Save the World” Podcast!
I am so excited!
I truly believe that saving the world should be a thrilling adventure, bursting with creativity – and of course, the greatest game on earth.
Let’s get into the first article of the series “21 Days of Gamification” that I’ve produced to launch my debut video course called “Save the World with Gamification – How to apply game mechanics to social and environmental causes for the epic win”
Here’s the problem: Many people start projects without understanding much about what it is they are trying to change in the world. I mean, they don’t look into the data about their problem.
You may have heard the saying,
“If you can’t measure it, it probably doesn’t exist.”
That’s well and good for scientists, but what does this mean for social-change entrepreneurs, world changers, and designers? Or creative people in general? The brutally honest truth is: if we can’t measure the impact we are having on the world, we probably aren’t having any at all.
Let this sink in for a moment:
Despite your best intentions, you may very well not be making any meaningful impact on the world.
Those big pink words might feel like a splash of cold water in the face, but I assure you that this piece of self-reflection is the darkness before the dawn preceding your breakthrough to epic creative innovation.
Okay, sure . . . but how can the tape measures, scales and sensors of measurement possibly enhance creativity? I mean, wouldn’t measurement stifle or even kill creativity?
In the words of folk singer Ani DiFranco,
“But then what kind of scale
Well my friend, this is the exciting part.
Creativity is actually a technical skill
Think about the many people we would consider to be creative: a pianist, a writer, an illustrator, an architect, a fashion designer, an animator, a photographer. Each of these professions requires highly practiced skills that take years of technical training to master.
Kevin Kelly explains in his book What Technology Wants (I love this book!) that technology was originally considered to be a subcategory of the arts, because the artistic pursuits were a kind of technical craft that spawned new inventions (like the sewing machine). Painters, silversmiths, and dressmakers alike were the technology-makers of the time.
Creativity and technology have always been mutually dependent sisters. It is a recent phenomenon whereby technology has branched and grown so much that they have been considered separate trades.
The message here: don’t see data or measurement of impact as separate to the creative process. It is part of your trade.
About you
I can kinda guess that you probably want to apply your creativity to something really meaningful . . . something that will change the world.
Think about the concept of creativity with purpose.
In order to make that beautiful feeling that comes from doing me
Welcome to the “How to Save the World” Podcast!
I am so excited!
I truly believe that saving the world should be a thrilling adventure, bursting with creativity – and of course, the greatest game on earth.
Let’s get into the first article of the series “21 Days of Gamification” that I’ve produced to launch my debut video course called “Save the World with Gamification – How to apply game mechanics to social and environmental causes for the epic win”
Here’s the problem: Many people start projects without understanding much about what it is they are trying to change in the world. I mean, they don’t look into the data about their problem.
You may have heard the saying,
“If you can’t measure it, it probably doesn’t exist.”
That’s well and good for scientists, but what does this mean for social-change entrepreneurs, world changers, and designers? Or creative people in general? The brutally honest truth is: if we can’t measure the impact we are having on the world, we probably aren’t having any at all.
Let this sink in for a moment:
Despite your best intentions, you may very well not be making any meaningful impact on the world.
Those big pink words might feel like a splash of cold water in the face, but I assure you that this piece of self-reflection is the darkness before the dawn preceding your breakthrough to epic creative innovation.
Okay, sure . . . but how can the tape measures, scales and sensors of measurement possibly enhance creativity? I mean, wouldn’t measurement stifle or even kill creativity?
In the words of folk singer Ani DiFranco,
“But then what kind of scale
Well my friend, this is the exciting part.
Creativity is actually a technical skill
Think about the many people we would consider to be creative: a pianist, a writer, an illustrator, an architect, a fashion designer, an animator, a photographer. Each of these professions requires highly practiced skills that take years of technical training to master.
Kevin Kelly explains in his book What Technology Wants (I love this book!) that technology was originally considered to be a subcategory of the arts, because the artistic pursuits were a kind of technical craft that spawned new inventions (like the sewing machine). Painters, silversmiths, and dressmakers alike were the technology-makers of the time.
Creativity and technology have always been mutually dependent sisters. It is a recent phenomenon whereby technology has branched and grown so much that they have been considered separate trades.
The message here: don’t see data or measurement of impact as separate to the creative process. It is part of your trade.
About you
I can kinda guess that you probably want to apply your creativity to something really meaningful . . . something that will change the world.
Think about the concept of creativity with purpose.
In order to make that beautiful feeling that comes from doing me