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There are two ways to talk about Rendering Ranger: R2, a hybrid run ‘n gun platformer and shmup (shoot ‘em up) from German developers Rainbow Arts released only for the Japanese Super Famicom back in 1995. The first would be to discuss the game on its merits, specifically how Rainbow Arts attempted to push Nintendo’s 16-bit hardware further than most in a time when the switch to newer 32-bit consoles was well underway.
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There are two ways to talk about Rendering Ranger: R2, a hybrid run ‘n gun platformer and shmup (shoot ‘em up) from German developers Rainbow Arts released only for the Japanese Super Famicom back in 1995. The first would be to discuss the game on its merits, specifically how Rainbow Arts attempted to push Nintendo’s 16-bit hardware further than most in a time when the switch to newer 32-bit consoles was well underway.