
Sign up to save your podcasts
Or
Tune in to this week’s episode of The Big Score to hear how GRAMMY-nominated composer, Austin Wintry, pulled together the music for the ALIENS: Fireteam Elite videogame. Talking about the differences between scoring for movies and videogames, Austin reveals that scoring for games can be more dynamic as players become emotionally attached. Speaking to the sound of the score, Austin recalls how he used a Renaissance-era instrument, called “the serpent,” which few people know how to play and was used in the original ALIEN score by Jerry Goldsmith -- an early influence of Austin’s.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
3.9
1515 ratings
Tune in to this week’s episode of The Big Score to hear how GRAMMY-nominated composer, Austin Wintry, pulled together the music for the ALIENS: Fireteam Elite videogame. Talking about the differences between scoring for movies and videogames, Austin reveals that scoring for games can be more dynamic as players become emotionally attached. Speaking to the sound of the score, Austin recalls how he used a Renaissance-era instrument, called “the serpent,” which few people know how to play and was used in the original ALIEN score by Jerry Goldsmith -- an early influence of Austin’s.
Learn more about your ad choices. Visit podcastchoices.com/adchoices