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Welcome to The Business of Games Podcast, brought to you by Xsolla.
Direct-to-consumer is often framed as a distribution or monetization decision. But for someone who has spent more than two decades building brand voice and managing player relationships, the more important shift is cultural, and it starts with whether a studio is actually willing to listen.
In this extended cut, host Lia Ballentine sits down with Mac Marshall, a veteran marketing and communications leader whose career spans Activision Blizzard, Sierra Entertainment, Codemasters, and most recently Turtle Beach Corporation, where he spent 11 years shaping one of gaming's most recognized hardware brands. Mac brings a perspective grounded in the trenches of brand building: what it takes to earn trust with a gaming audience, how to show up authentically in the channels that matter, and why the human element of communication is harder to replace than most teams realize.
The conversation covers what direct-to-consumer really means when you strip away the economics; and the answer, for Mac, is simpler than most frameworks suggest: genuine two-way conversation, a willingness to engage even when the news is bad, and the self-awareness to know when to step back.
We dive into:
Whether you're leading comms at a major publisher or figuring out how to build a brand voice for the first time, Mac's instincts offer a grounding reminder: the tools and channels will keep changing, but the basics of honest, human communication never do.
Let's get into it.
For more insights and resources, visit xsolla.com/podcast. Want to join the conversation? Follow and comment on our LinkedIn page at The Business of Games Podcast. That’s where we’ll be sharing updates, highlights, and continuing the discussion. And don’t forget to subscribe, rate, review, and share the podcast with friends who want to learn more about the business of games.
By XsollaWelcome to The Business of Games Podcast, brought to you by Xsolla.
Direct-to-consumer is often framed as a distribution or monetization decision. But for someone who has spent more than two decades building brand voice and managing player relationships, the more important shift is cultural, and it starts with whether a studio is actually willing to listen.
In this extended cut, host Lia Ballentine sits down with Mac Marshall, a veteran marketing and communications leader whose career spans Activision Blizzard, Sierra Entertainment, Codemasters, and most recently Turtle Beach Corporation, where he spent 11 years shaping one of gaming's most recognized hardware brands. Mac brings a perspective grounded in the trenches of brand building: what it takes to earn trust with a gaming audience, how to show up authentically in the channels that matter, and why the human element of communication is harder to replace than most teams realize.
The conversation covers what direct-to-consumer really means when you strip away the economics; and the answer, for Mac, is simpler than most frameworks suggest: genuine two-way conversation, a willingness to engage even when the news is bad, and the self-awareness to know when to step back.
We dive into:
Whether you're leading comms at a major publisher or figuring out how to build a brand voice for the first time, Mac's instincts offer a grounding reminder: the tools and channels will keep changing, but the basics of honest, human communication never do.
Let's get into it.
For more insights and resources, visit xsolla.com/podcast. Want to join the conversation? Follow and comment on our LinkedIn page at The Business of Games Podcast. That’s where we’ll be sharing updates, highlights, and continuing the discussion. And don’t forget to subscribe, rate, review, and share the podcast with friends who want to learn more about the business of games.