In our first two-guest episode, Alan chats with Axon Park founder & CEO Taylor Freeman, along with Jacki Morie from his board of advisors, about the limitless applications of XR technologies to tectonically reshape whole industries from the ground up. Everything from education, to healthcare, to even the nature of global economy can be improved and democratized within digital space.
Alan: Today's guest is a good
friend of mine, Taylor Freeman, from Axon Park and formerly of
UploadVR. Taylor is a serial founder in the media and immersive
technology space. He's been focused on growing and supporting the
virtual reality industry since early 2014 at UploadVR, where he
established coworking spaces in L.A. and San Francisco that have been
home to over 150 VR and AI startups. He's posted over 500 events all
focused on XR, trained thousands of students on XR development, and
worked with companies like Google and Ideo to train their development
teams. He's reached over 200 million people online through
UploadVR.com, the VR industry's leading news outlet. Taylor was
awarded Forbes Top 30 Under 30 for his work in building the VR
industry. He recently taught the first in-VR class at M.I.T., and
recently started a new company called Axon Park, focusing on using
immersive technology to power the next generation of higher
education. Taylor is dedicated to equalizing access to education
using XR and artificial intelligence. I'm really excited to introduce
Taylor -- and his advisor, Jacki Morie -- to the show. Jacki and
Taylor from Axon Park; if you want to learn more, visit axonpark.com.
Taylor and Jacki, welcome to the show.
Taylor: Thanks so much, Alan.
Thanks for having us.
Jacki: Yeah, thank you.
Alan: It's my absolute pleasure.
I don't even know where to begin. You've done so much in this
industry. Maybe we can just start with a recap of where the
industry's been from your standpoint and where we are right now and
where it's going, kind of in the general gist of things. Then we'll
get more into the work you guys are doing it Axon Park.
Taylor: Sure, thank you. And
Jacki, maybe if you want to speak to sort of the history of VR --
Jacki has been an early pioneer in the VR industry for over 30 years
now, if I'm not mistaken.
Jacki: Somewhere along those
lines, yes.
Alan: Wow, incredible.
Jacki: It's interesting, in
terms of education. Really, virtual reality was started to service
training for all kinds of activities, such as NASA astronauts who
would have to remotely control things on the space station. Or the
military, and looking at how immersive a technology could enhance the
training that the military people were getting. So those two areas
were very early in setting the pace for virtual reality as a learning
mechanism.
Alan: You know, one of the
people that I had the honor of meeting was Evelyn Miralles from NASA.
Jacki: Oh yes.
Alan: It's really incredible to
learn how long they've been working on this technology. This is not
the world where it woke up to virtual/augmented reality when Facebook
bought Oculus for 3-billion dollars. This work has been going on for
many, many years in research labs in universities, and in
corporations where it just wasn't available to the public. It was
just something they were working on, because it does hold such a
tremendous value.
Jacki: Right. It was about 1965
when this first started, and I call that the first wave. The second
wave was in the mid '80s, when we had NASA and more activity by the
military and