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Break the Tower
A chaotic but addictive arcade game by torcado. The Ludum Dare entry’s core loop is a twist on Breakout (I keep saying brick because there was a Color Switch mode with that title [those who nose]): you bounce a ball off a platform to break through layers of bricks, collect coins, and unlock upgrades like faster dash recharge. The unique twist mechanic is charging and redirecting the ball mid-air and something special, which I can’t spoil.
Key insight for me:What makes the game memorable isn’t the great mechanics—it’s the unexpected extra. That surprise is what elevates a game for me. As a designer, it's worth going beyond “the minimum” to include something unexpected that can transform a fun game into an unforgettable one—even if it takes a toll in time and effort.
please consider subscribing, so I don’t have to sell copper in bulk to make money (it’s knochenarbeit)
By game design quickieBreak the Tower
A chaotic but addictive arcade game by torcado. The Ludum Dare entry’s core loop is a twist on Breakout (I keep saying brick because there was a Color Switch mode with that title [those who nose]): you bounce a ball off a platform to break through layers of bricks, collect coins, and unlock upgrades like faster dash recharge. The unique twist mechanic is charging and redirecting the ball mid-air and something special, which I can’t spoil.
Key insight for me:What makes the game memorable isn’t the great mechanics—it’s the unexpected extra. That surprise is what elevates a game for me. As a designer, it's worth going beyond “the minimum” to include something unexpected that can transform a fun game into an unforgettable one—even if it takes a toll in time and effort.
please consider subscribing, so I don’t have to sell copper in bulk to make money (it’s knochenarbeit)