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This week we have a delightful doubleheader.
First up we have Ryan Payton, director of Batman: Arkham Shadow. I’ve been following Ryan’s career since he founded his studio Camouflaj back in 2011 back when I was doing stories about the rise of crowdfunding and here we are on the cusp of 2025 talking about the greatest game to be released on the Meta Quest platform so far.
In this conversation we get deep into the storytelling that drives the action of Batman: Arkham Shadow, which is some of the best I’ve encountered in any video game in years. With that in mind, we avoid spoilers for almost half the conversation. Spoilers start at 19:23 of the pod and end at 37:20. We get into some of the big character beats. So consider yourself forewarned.
Then we settle in for a long chat about the state of XR with friend of the show Alex Coulombe — chatting it up about everything from the Unreal Engine classes he’s teaching to folks who are working with the Apple Vision Pro to the recreation of the Halcyon — aka the Star Wars: Galactic Starcruiser — an open source project in Unreal that he’s been helping to lead pretty much since he got back from visiting the ship.
Hosted on Acast. See acast.com/privacy for more information.
By Noah Nelson/No Proscenium4.5
4242 ratings
This week we have a delightful doubleheader.
First up we have Ryan Payton, director of Batman: Arkham Shadow. I’ve been following Ryan’s career since he founded his studio Camouflaj back in 2011 back when I was doing stories about the rise of crowdfunding and here we are on the cusp of 2025 talking about the greatest game to be released on the Meta Quest platform so far.
In this conversation we get deep into the storytelling that drives the action of Batman: Arkham Shadow, which is some of the best I’ve encountered in any video game in years. With that in mind, we avoid spoilers for almost half the conversation. Spoilers start at 19:23 of the pod and end at 37:20. We get into some of the big character beats. So consider yourself forewarned.
Then we settle in for a long chat about the state of XR with friend of the show Alex Coulombe — chatting it up about everything from the Unreal Engine classes he’s teaching to folks who are working with the Apple Vision Pro to the recreation of the Halcyon — aka the Star Wars: Galactic Starcruiser — an open source project in Unreal that he’s been helping to lead pretty much since he got back from visiting the ship.
Hosted on Acast. See acast.com/privacy for more information.

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