Synthetic Society

Behave Yourself!


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As the ways in which we can interact virtually increase, so do the ways that we can become victims of harassment. In video games, we need to design systems that help fight problematic and toxic behavior while still supporting a competitive atmosphere.
In this episode, Tom Ascott talks to Lucy Sparrow, a Ph.D. candidate with the Human-Computer Interaction Group (HCIG) at the University of Melbourne.
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Synthetic SocietyBy Tom Ascott