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Timing didn't work out this week either, so we're back with more behind the scenes stuff. This time, J is sharing some of his thoughts, memories from the old campaigns, and stuff that he's enjoyed from our game so far.
Note: This episode was replaced on May 27th with an improved version, because I started learning how to use the compression line.
Send us a text
Season 1 System: We are using the One Piece homebrew by Joyful Gent and Bluebeary, which was inspired by u/Mr-Silvers.
Season 2 System: We are using the Star Wars 5e system by Delta Squad, which can be found at https://sw5e.com/
Season 3 System: We are using the now defunct Pokémon 5e system.
Season 4 System: We are playing the official Dragon Age ttrpg, made by Green Ronin.
Theme Song: The Chaos Crew podcast was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Background Music: We are using Stream Beats by Senpai Music Group LLC under the terms of their Synchronization and Master Use License.
Timing didn't work out this week either, so we're back with more behind the scenes stuff. This time, J is sharing some of his thoughts, memories from the old campaigns, and stuff that he's enjoyed from our game so far.
Note: This episode was replaced on May 27th with an improved version, because I started learning how to use the compression line.
Send us a text
Season 1 System: We are using the One Piece homebrew by Joyful Gent and Bluebeary, which was inspired by u/Mr-Silvers.
Season 2 System: We are using the Star Wars 5e system by Delta Squad, which can be found at https://sw5e.com/
Season 3 System: We are using the now defunct Pokémon 5e system.
Season 4 System: We are playing the official Dragon Age ttrpg, made by Green Ronin.
Theme Song: The Chaos Crew podcast was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Background Music: We are using Stream Beats by Senpai Music Group LLC under the terms of their Synchronization and Master Use License.