Again we jump into the Way Back machine and pay a visit with a slightly younger and more vivacious TechNollerGist who has thoughts on incorporating Design Thinking into the classroom. If you find the pod useful or at least mildly interesting, please subscribe and give us a rating on your app of choice and as always thanks for listening and inspiring!
Larry Burden 0:19
So much good content. So much good content.
David Noller 0:24
I was starting to worry about a few are getting my good side but I'm not sure I have one anymore.
Larry Burden 0:35
It's episode 5 of the TechNollerGist
David Noller 0:39
I keep thinking you're hanging on numbers like this is only the fifth one
Larry Burden 0:43
This is only the official fifth one, I checked. I was looking through the records and it was number five.
David Noller 0:48
All right,
Larry Burden 0:48
Unless my records are bad, which is very likely because like, math, not strong.
David Noller 0:52
That's not. I'm sure it's right.
Larry Burden 0:54
By the way, I am your humble host Larry Burden, and I'm joined by the man who's gamed the system. It's the TechNollerGist.
David Noller 0:59
That's right, gaming the system. I like that, I like it.
Larry Burden 1:02
David Noller, the TechNollerGist, the topic should you choose to accept it? Is design thinking?
David Noller 1:08
Do we not have a moment of Zen
Larry Burden 1:09
We, the moment of zen is that other that we don't talk about that other podcast?
David Noller 1:15
I'll give you one, the guy who directed.
Larry Burden 1:17
The TechNollerGist Tidbit,
David Noller 1:19
TechNollerGist Tidbit. The guy who directed The Red Balloon that famous French short film also invented the board game Risk.
Larry Burden 1:27
I didn't know that.
David Noller 1:33
So the idea of design, the design cycle in education. I started getting introduced. I started getting interested in this a couple years ago. And every time I saw the design cycle, I always felt like it feels like it's another lockstep and I know it wasn't supposed to. But every time I saw a model, it was start here, then do this, then do this, then repeat. And I understood the purpose of it that you introduce an idea, you create a hypothesis, you build something to test that hypothesis, you determine if there's any, anything you need to change in order for it to be more successful, you adjust it and you do it again. But it still felt like a pattern. It still felt like a...
Larry Burden 2:19
like something that was designed?
David Noller 2:20
like an unwieldy process.
Larry Burden 2:22
Okay, okay,
David Noller 2:23
Maybe it's my, my sort of, my approach to design in the first place, which is to sort of jump in and swim around for a while, and then take a look around and see where you are. And if there's sharks, then you obviously have to swim away. But, but if there's no sharks, you can keep going.
Larry Burden 2:39
Isn't that though, a system?
David Noller 2:41
it isn't a way
Larry Burden 2:43
you said that. And I'm like, that kind of mirrors the system that you just mentioned.
David Noller 2:49
And it does. And because you know, I'm kind of a visual person, When I would see those design cycles with a starting point, and then it would loop around and start again, It looks a little bit like a rat race, or a mouse wheel, I guess, is the thing. And I never want to get stuck on that mouse wheel. And we, we saw something when we went to the METS fall rally, which was the Michigan Educational Technology Specialists fall rally. And we did the design project. But the, the, the, the cycle, the design cycle came from Ford's model I Project,
Larry Burden 3:28
Okay.
David Noller 3:29
And It's another look at how to do innovation. It's another look at how to do a design cycle. And what I liked about it was that there there are the, what they c