The Learning Curve

Best Practices for Gamification


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In this episode of The Learning Curve, we dive into the world of gamification and its potential to transform learning experiences. By applying game design principles to classroom activities, educators can foster motivation, track progress, and build a stronger classroom culture. The episode also highlights popular learning games such as Blooket, Quizizz, Kahoot, and Gimkit, while cautioning against common pitfalls like neglecting learning objectives. Remember that gamification is a vehicle for learning—not the goal itself. Learning is always the goal, and we should have intentional, student-centered design to create engaging and effective educational experiences.

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The Learning CurveBy Region 7 Digital Learning