Running Off The Rails

Better Mysteries in D&D | Build Setting Appropriate Evidence & Ditch Skill Checks


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Ray and Ariel lay out how to deliver on the promise of the mystery genre at your D&D table. They start by teasing apart the nuances of an adventure that is structured around a mystery and how to give players the opportunity to solve a mystery themselves rather than explaining it as the players bear witness.

Ray and Ariel discuss the core elements of mystery board games and video games and how to port those key innovations into our D&D experience. What makes a good suspect? What makes good evidence? When do players love a Red Herring and when are they disappointed by one?

What about skill checks? Ray and Ariel suggest that we should throw them out if we hope to deliver a mystery, but what do we replace them with?

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Running Off The RailsBy Raymond O'Connor and Ariel Rascoe

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