
Sign up to save your podcasts
Or
Ian Proulx, Co-Founder and CEO of 1047 Games, turned a childhood love for FPS (Portal & Halo) into the breakout hit 'Splitgate'.
In Episode 8, Glenn Fiedler (@gafferongames) chats with Ian about this journey, from idea, early concept, right through to full dev, managing success and building for the future.
The guys discuss a love for first-person shooters and how Ian turned that love into the FPS he and his friends wanted to play. Early adoption of the Unreal Engine helped create a game that is intuitive, enjoyable and highly addictive! And with success, has come growth... and investment. Ian talks about raising $100m and the exciting path towards future-proofing 1047 Games, building a team and ensuring ongoing success.
Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.
Ian Proulx, Co-Founder and CEO of 1047 Games, turned a childhood love for FPS (Portal & Halo) into the breakout hit 'Splitgate'.
In Episode 8, Glenn Fiedler (@gafferongames) chats with Ian about this journey, from idea, early concept, right through to full dev, managing success and building for the future.
The guys discuss a love for first-person shooters and how Ian turned that love into the FPS he and his friends wanted to play. Early adoption of the Unreal Engine helped create a game that is intuitive, enjoyable and highly addictive! And with success, has come growth... and investment. Ian talks about raising $100m and the exciting path towards future-proofing 1047 Games, building a team and ensuring ongoing success.
Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.