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Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (@gafferongames). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80's to sports games at EA Canada in the 90's to Blackbird's development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers!
Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.
Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (@gafferongames). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80's to sports games at EA Canada in the 90's to Blackbird's development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers!
Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
Now, you control the network.