Dice and Quills

Between Campaigns


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The final session is over. The story has ended. Now what?

This episode explores the most overlooked part of running games: the space between campaigns. Whether your last arc ended with a standing ovation or a quiet fadeout, the moments that follow deserve just as much care as the ones that came before.

We talk about how to close a campaign with intention, how to process endings — emotionally and practically — and what it means to rest, reflect, and realign before launching something new. You'll hear about aftercare for both players and GMs, how to handle player turnover without losing the soul of your table, and how to choose your next game based on who you are now, not who you were when the last campaign began.

This isn’t an episode about planning.

It’s an episode about pausing.

And it might be the most important one we’ve done yet.

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Dice and QuillsBy Darren Ruckle