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Beyond mechanics: games with depth – DAG pod 20


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In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun

Here is the podcast:

Games with depth

The formal definition of depth in games referred to at the beginning is here.

Two of the definitions proposed by Pietro and discussed are

Those addictive games that after play you feel bad for having played. And those that you feel good. This reveals something. Think post coitum

Depth as an ongoing relationship with the player.

Some games we refer to are Papers Please, Commander: The Great War, Angry Birds, Kingdom Rush, Dark Souls II.

Follow me on Twitter where I post about game design, game development, Unity3d 2D, HTML5, serious games.

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