Board Game Design Lab

[BGDL Community Spotlight] Component First Game Design with Scott Smith


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Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.

The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

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Board Game Design LabBy Gabe Barrett