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The party makes their way south to find the Duergar fortress. Along the way they stop at a camp where the famous, magical Harpell family has set up shop to promote a new line of potions. The party engages in a string of parlor games as they enjoy a nice reprieve in the otherwise hopeless surroundings of the Rime. After imbuing his new arm with black Chardalyn, Herschel's new found confidence is more cringy than it is charming...
Natural 20 shoutouts go to Dynamic Gorilla. Be sure to check out their game Dungeon Doors and support their Kickstarter for their new game, "What's That One..." www.dynamicgorilla.com
5
33 ratings
The party makes their way south to find the Duergar fortress. Along the way they stop at a camp where the famous, magical Harpell family has set up shop to promote a new line of potions. The party engages in a string of parlor games as they enjoy a nice reprieve in the otherwise hopeless surroundings of the Rime. After imbuing his new arm with black Chardalyn, Herschel's new found confidence is more cringy than it is charming...
Natural 20 shoutouts go to Dynamic Gorilla. Be sure to check out their game Dungeon Doors and support their Kickstarter for their new game, "What's That One..." www.dynamicgorilla.com
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