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Sergey will be working on tiled rendering support in Cycles X. The purpose of tile in this project is shifted from old-school work-balancing to memory saving for high-res rendering. This implies that the tile should be much larger that typical size in regular Cycles. Hence the name Big Tile!
Setup:
Links:
--
Support Blender development: https://fund.blender.org
Blender Experimental builds: https://builder.blender.org/download
--
Follow Blender Development:
--
Follow Blender:
#b3d #devfund
Sergey will be working on tiled rendering support in Cycles X. The purpose of tile in this project is shifted from old-school work-balancing to memory saving for high-res rendering. This implies that the tile should be much larger that typical size in regular Cycles. Hence the name Big Tile!
Setup:
Links:
--
Support Blender development: https://fund.blender.org
Blender Experimental builds: https://builder.blender.org/download
--
Follow Blender Development:
--
Follow Blender:
#b3d #devfund