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This is another Cycles-X development stream in which Sergey will be working on unifying pass access in a way that math will be reused for final pass accessor, viewport updates, and for the denoiser. This will bring the following features to artists:
More details about why it is not so straightforward will be described in the stream!
Setup:
Links:
--
Support Blender development: https://fund.blender.org
Blender Experimental builds: https://builder.blender.org/download
--
Follow Blender Development:
--
Follow Blender:
#b3d #devfund
This is another Cycles-X development stream in which Sergey will be working on unifying pass access in a way that math will be reused for final pass accessor, viewport updates, and for the denoiser. This will bring the following features to artists:
More details about why it is not so straightforward will be described in the stream!
Setup:
Links:
--
Support Blender development: https://fund.blender.org
Blender Experimental builds: https://builder.blender.org/download
--
Follow Blender Development:
--
Follow Blender:
#b3d #devfund