Blender Developers

Blender Developers Live: Cycles-X - redoing pass accessor


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This is another Cycles-X development stream in which Sergey will be working on unifying pass access in a way that math will be reused for final pass accessor, viewport updates, and for the denoiser. This will bring the following features to artists:

  • Shadow catcher matte preview in the viewport
  • Ability to denoise shadow catcher, shadow catcher matte passes, as well as ability to denoise light passes.
  • More details about why it is not so straightforward will be described in the stream!

    Setup:

    • Operating system: Linux Debian testing/sid
    • Desktop environment: KDE
    • Hardware: Intel E5-2699v4, NVIDIA RTX 6000
    • Keyboard: Cherry MX-Board 3.0 - Red switches
    • Editor: VS Code
    • VS Code Plugins: Git Lens
    • Font: Classic Console
    • Links:

      • New Developer Intro - https://wiki.blender.org/wiki/Developer_Intro
      • Building Blender - https://wiki.blender.org/wiki/Building_Blender
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        Blender Experimental builds: https://builder.blender.org/download

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        • Blog: https://code.blender.org
        • Twitter: https://twitter.com/BlenderDev
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