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The Ghouligans take a much needed break and head to Deepwater Isle to unwind after weeks of adventuring. While they're there, they discuss what actually happened to Strahd and the implications of having to go back to Barovia.
Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands?
Follow us on Twitter! http://twitter.com/ambiguouspod
Like our Facebook page! https://www.facebook.com/AmbiguousPod
Background ambiance provided by Sword Coast Soundscapes! http://swordcoastsoundscapes.bandcamp.com/
MUSIC CREDITS
Shadowsense: http://shadowsense.bandcamp.com/
Kevin MacLeod: https://incompetech.filmmusic.io/
Tabletop Audio: http://tabletopaudio.com/
(License: http://creativecommons.org/licenses/by/4.0/)
By Moral Ambiguity4.2
55 ratings
The Ghouligans take a much needed break and head to Deepwater Isle to unwind after weeks of adventuring. While they're there, they discuss what actually happened to Strahd and the implications of having to go back to Barovia.
Jack, Varroth, Ilphelodel, and Sonia find themselves in Waterdeep, the City of Splendors, caught amidst a gang war and multiple factions vying for a hidden cache of 500,000 gold pieces stashed somewhere in the city by Waterdeep’s former Open Lord. It’s a race against the clock! Can they find the gold before it falls into evil’s hands?
Follow us on Twitter! http://twitter.com/ambiguouspod
Like our Facebook page! https://www.facebook.com/AmbiguousPod
Background ambiance provided by Sword Coast Soundscapes! http://swordcoastsoundscapes.bandcamp.com/
MUSIC CREDITS
Shadowsense: http://shadowsense.bandcamp.com/
Kevin MacLeod: https://incompetech.filmmusic.io/
Tabletop Audio: http://tabletopaudio.com/
(License: http://creativecommons.org/licenses/by/4.0/)