Pick Up and Deliver

Board Game Experiments


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Brendan responds to a listener question about when board game experiments work or are admirable. Join us, won’t you?
  • Gabriel Edge asks this question in our Boardgame Geek Forum:
  • What are some experiments in board games that you really liked? What are some experiments in board games that you appreciated/admired (even if you didn’t like the game)? And the bigger question, when does a board game push the boundaries of the artistry in the medium (and should designers look to push those boundaries further)?
  • Arkham Horror: The Card Game (2016)
    • The Lord of the Rings: The Card Game (2011)
  • The King’s Dilemma (2019)
  • Sidereal Confluence (2017)
  • A Study in Emerald (2013)
Experiments I admire in games I don’t love
  • Chronicles of Crime (2018)
  • Pandemic Legacy: Season 1 (2015)
  • KeyForge: Call of the Archons (2018)
    • Discover: Lands Unknown (2018)
  • Terror in Meeple City (2013)
Additional thoughts on Experiments
  • Nyctophobia (2018)
  • Dixit (2008)
    • Mysterium (2015)
  • A Feast for Odin (2016)
What do you like about games that experiment? Which ones do you admire but didn’t succeed? Share your thoughts over on boardgamegeek in guild #3269.
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