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February 1, 2022 Let me see about keeping this going. It's been a long while since I had anything approaching a regular posting schedule. No promises, but for my own sake I'd like to (re)start boardgaming and podcasting a little more often... Opener: Five Games For Doomsday podcast As I explained in the previous episode, I'm not yet living in a post-pandemic world. None of us are. Things have not gone back to normal. Not even "the new normal." At least, I hope not--I hope things can get a bit better, more stable, and more social than they are for me at the moment. My boardgaming hobby is therefore in a hybrid state. Sort of like how we talk about "hybrid meetings" at my work where some people are in the office, but most are at home on their screens--my boardgaming is a mix. Much of it is still with friends (and some random people) on sites like BoardgameArena, Yucata.de, and Brettspielwelt. Other times just two or three of us manage to meet in-person for a real game night over a table, with drinks & snacks. I want the latter to take over my hobby again, but we aren't quite there yet. Consequently, the games I discuss are a blend of ones played with friends across a table, and others played with friends on a screen. As always, I have thoughts, opinions, and questions about the games regardless of the medium.
My main thoughts are about The Adventures of Robin Hood, the Spiel des Jahres nominee from last year (in the podcast I mistakenly say Kennerspiel nominee). The story of Robin Hood is ok, I suppose, but what impresses me is the physical gameplay design of this one. I'm sure there are many great examples of this concept, but I struggled to find a good description or list anywhere. I don't just mean the bits, and I definitely don't mean sculpted miniatures (thankfully, this game doesn't have those). No, I mean gameplay that relates to the physical act of manipulating the boardgame as an object. Dexterity games do this, but they're in a different category. I mean strategy games that do this. I'd love to find more examples.
Images by Tobias Franke & Henk RollemanSurprising to me, thoughts about this game leaked over into thoughts about solo boardgaming in general--why I don't like it, even though I love solo wargaming. Next I play pop psychologist on myself to connect this feeling about solo boardgames to my waning interest in fiction...if I'm consuming it alone. Nonfiction is my solo experience, while I want to enjoy fictional stories/shows/games with friends & family. Other games discussed are Isle of Cats, Bosk, So Clover!, and LaCorsa.
Closer: The game design of Wordle -Mark
4.7
4343 ratings
February 1, 2022 Let me see about keeping this going. It's been a long while since I had anything approaching a regular posting schedule. No promises, but for my own sake I'd like to (re)start boardgaming and podcasting a little more often... Opener: Five Games For Doomsday podcast As I explained in the previous episode, I'm not yet living in a post-pandemic world. None of us are. Things have not gone back to normal. Not even "the new normal." At least, I hope not--I hope things can get a bit better, more stable, and more social than they are for me at the moment. My boardgaming hobby is therefore in a hybrid state. Sort of like how we talk about "hybrid meetings" at my work where some people are in the office, but most are at home on their screens--my boardgaming is a mix. Much of it is still with friends (and some random people) on sites like BoardgameArena, Yucata.de, and Brettspielwelt. Other times just two or three of us manage to meet in-person for a real game night over a table, with drinks & snacks. I want the latter to take over my hobby again, but we aren't quite there yet. Consequently, the games I discuss are a blend of ones played with friends across a table, and others played with friends on a screen. As always, I have thoughts, opinions, and questions about the games regardless of the medium.
My main thoughts are about The Adventures of Robin Hood, the Spiel des Jahres nominee from last year (in the podcast I mistakenly say Kennerspiel nominee). The story of Robin Hood is ok, I suppose, but what impresses me is the physical gameplay design of this one. I'm sure there are many great examples of this concept, but I struggled to find a good description or list anywhere. I don't just mean the bits, and I definitely don't mean sculpted miniatures (thankfully, this game doesn't have those). No, I mean gameplay that relates to the physical act of manipulating the boardgame as an object. Dexterity games do this, but they're in a different category. I mean strategy games that do this. I'd love to find more examples.
Images by Tobias Franke & Henk RollemanSurprising to me, thoughts about this game leaked over into thoughts about solo boardgaming in general--why I don't like it, even though I love solo wargaming. Next I play pop psychologist on myself to connect this feeling about solo boardgames to my waning interest in fiction...if I'm consuming it alone. Nonfiction is my solo experience, while I want to enjoy fictional stories/shows/games with friends & family. Other games discussed are Isle of Cats, Bosk, So Clover!, and LaCorsa.
Closer: The game design of Wordle -Mark
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