Cracking open Nitrome's dual-purpose design and how Game Maker's Toolkit taught me to appreciate it. In this episode, it's a deep dive into what Nintendo-style game design can mean for what game designers put into, and leave out, of their games.
Cracking open Nitrome's dual-purpose design and how Game Maker's Toolkit taught me to appreciate it. In this episode, it's a deep dive into what Nintendo-style game design can mean for what game designers put into, and leave out, of their games.