Indie Innovators

Brainstorming Our First Video Game – Can We Actually Build This?


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Most devs don’t fail because they lack ideas—but because they don’t plan for what those ideas actually cost.


In Part 3 of our “Preparing for Your First Game” arc, Spencer and James take the next step: stress-testing their narrative game idea to see if they can realistically build it. This isn’t just brainstorming—it’s brutal math, emotional honesty, and hard truths about scope, burnout, and what it means to “finish.”

What’s Inside:

  • The true meaning of MVP vs. vertical slice

  • A visual metaphor for market saturation you’ll never forget

  • How to scope a dream without killing it

  • The quiet danger of indie burnout—and how to plan around it


This is the episode where fantasy meets feasibility—and the real work begins.

Join the Conversation:

Follow Indie Innovators on Twitter ⁠⁠⁠⁠@IndieInnovators⁠⁠⁠⁠ for show updates and community discussions.⁠⁠⁠

Join our Discord⁠⁠⁠⁠ to connect with fellow aspiring devs, ask questions, and share your creations.

Episodes are also available on YouTube

Tune in to hear how our guests harnessed determination and grit to carve their own paths in the industry—and learn how you can do the same on your journey into indie game development!

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Indie InnovatorsBy Spencer Koroll