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Over the years, I have played a LOT of “broken games” … some that were based on licensed properties that were poorly made, others that possessed great potential but contained a few fatal flaws, and many that were terrible ideas that were somehow executed even worse than their concept. And then there is this new impossibly awful King Kong game, “Skull Island: Rise of Kong”, which has somehow found a way to be all three of these at the same time, emerging as possibly the most broken game of the modern era.
By Finding God In Video GamesOver the years, I have played a LOT of “broken games” … some that were based on licensed properties that were poorly made, others that possessed great potential but contained a few fatal flaws, and many that were terrible ideas that were somehow executed even worse than their concept. And then there is this new impossibly awful King Kong game, “Skull Island: Rise of Kong”, which has somehow found a way to be all three of these at the same time, emerging as possibly the most broken game of the modern era.