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“Zalem” from Let's Play Sorcery joins the show to talk about brewing in Sorcery: Contested Realm, the evolving metagame, and why the game still feels completely unsolved.
We dive deep into:
• Enchantress Control and why it still works
• Pathfinder Mono Fire and Necromancer’s dominance
• Impostor brewing theory and mask gameplay
• Reanimator brews with Impostor
• Why mono-threshold decks are so consistent
• Whether Sorcery will ever need a “Standard” format
• Why the game’s site system keeps the meta fresh
We also break down how competitive Magic players are approaching Sorcery, why the game rewards experimentation, and what both of us expect heading into SCG DC and future events.
By Common Sense“Zalem” from Let's Play Sorcery joins the show to talk about brewing in Sorcery: Contested Realm, the evolving metagame, and why the game still feels completely unsolved.
We dive deep into:
• Enchantress Control and why it still works
• Pathfinder Mono Fire and Necromancer’s dominance
• Impostor brewing theory and mask gameplay
• Reanimator brews with Impostor
• Why mono-threshold decks are so consistent
• Whether Sorcery will ever need a “Standard” format
• Why the game’s site system keeps the meta fresh
We also break down how competitive Magic players are approaching Sorcery, why the game rewards experimentation, and what both of us expect heading into SCG DC and future events.