No Plot, Only Lore

Bring out the Clowns: Humor and Jokes at the TTRPG Table


Listen Later

We was talking clowns and that got me on the ha-has. 

The Party as a Comedy Troupe


  • Most D&D tables accidentally become improv comedy theater.
  • “Every game starts as Game of Thrones and ends as Monty Python.”
  • Long campaigns kind of naturally develop bits and recurring gags
  • Players have a tendency to start to fall into roles associated with ensemble comedy subconsciously.

Quotes


  • I don’t know what to tell you, man - people are gonna quote D20, Critical Roll, Monty Python
  • They aren’t necessarily meant to be funny? They’re more like a cultural shorthand and rituals for belonging.
  • They say “I am one of you, I know the right scripts, I can do the call-and-response!” 
  • It’s like a meta-textual handshake of sorts.
  • Often, the quotes mutate or change over time to become more specific to your group.


The Bits


  • Every group, whether gaming or not, develops an internal economy. 
  • A bit is currency - you can buy attention or affection with it.
  • You trade a bit for laughs or groans or the DM watching their soul evaporate into sighs.
  • In some ways, tables will self-regulate this economy.
  • Good bits live on, bad bits die, Legendary Bits may transcend this table or this game and be used at others. 


Modern table comedy is deeply parasocial.


  • Many players have internalized the cadence of Brennan Lee Mulligan, Aabria Iyengar, or Matt Mercer.
  • Quoting or mimicking them isn’t laziness — it’s a way to align tone and show respect.
  • But it can also blur identity: Are we referencing their games, or ours?
  • Is the humor derivative, or are we participating in a shared meta-culture of play?
  • This creates a kind of folk comedy canon — the oral tradition of Actual Play media.


The Function of Comedy in Collaborative Play


  • It defuses tension, reinforces bonds, and stitches continuity across long gaps.
  • Laughter is a feedback loop of participation — even disengaged players rejoin the moment when someone lands a good bit.
  • Table humor = the heartbeat of the group.
  • In many ways, the group’s sense of humor defines its culture more than its ruleset.

The Meta Bit: When the Table Knows It’s a Show


  • For Actual Play games, humor becomes performative.
  • The “table” has a secondary audience.
  • Every joke carries dual awareness:
  • Does it land here?
  • Does it land out there?
  • The bit becomes both a bonding mechanism and part of the brand.
  • You joke different if you know your joke could be on a mug forever.


...more
View all episodesView all episodes
Download on the App Store

No Plot, Only LoreBy Josh Varty and Kristoffer Hansen