We was talking clowns and that got me on the ha-has.
The Party as a Comedy Troupe
- Most D&D tables accidentally become improv comedy theater.
- “Every game starts as Game of Thrones and ends as Monty Python.”
- Long campaigns kind of naturally develop bits and recurring gags
- Players have a tendency to start to fall into roles associated with ensemble comedy subconsciously.
Quotes
- I don’t know what to tell you, man - people are gonna quote D20, Critical Roll, Monty Python
- They aren’t necessarily meant to be funny? They’re more like a cultural shorthand and rituals for belonging.
- They say “I am one of you, I know the right scripts, I can do the call-and-response!”
- It’s like a meta-textual handshake of sorts.
- Often, the quotes mutate or change over time to become more specific to your group.
The Bits
- Every group, whether gaming or not, develops an internal economy.
- A bit is currency - you can buy attention or affection with it.
- You trade a bit for laughs or groans or the DM watching their soul evaporate into sighs.
- In some ways, tables will self-regulate this economy.
- Good bits live on, bad bits die, Legendary Bits may transcend this table or this game and be used at others.
Modern table comedy is deeply parasocial.
- Many players have internalized the cadence of Brennan Lee Mulligan, Aabria Iyengar, or Matt Mercer.
- Quoting or mimicking them isn’t laziness — it’s a way to align tone and show respect.
- But it can also blur identity: Are we referencing their games, or ours?
- Is the humor derivative, or are we participating in a shared meta-culture of play?
- This creates a kind of folk comedy canon — the oral tradition of Actual Play media.
The Function of Comedy in Collaborative Play
- It defuses tension, reinforces bonds, and stitches continuity across long gaps.
- Laughter is a feedback loop of participation — even disengaged players rejoin the moment when someone lands a good bit.
- Table humor = the heartbeat of the group.
- In many ways, the group’s sense of humor defines its culture more than its ruleset.
The Meta Bit: When the Table Knows It’s a Show
- For Actual Play games, humor becomes performative.
- The “table” has a secondary audience.
- Every joke carries dual awareness:
- Does it land here?
- Does it land out there?
- The bit becomes both a bonding mechanism and part of the brand.
- You joke different if you know your joke could be on a mug forever.