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Four Souls are drawn to the yawning Void at the center of their existences.
This episode was supplemental material for players of the Broken Sky ARG. It contains a clue designed to move players from Act 2 to Act 3.
Casual listeners: These co-GM'ed scenes ran both Wickedness and D&D simultaneously, pairing our PCs across universes to create overlapping scenes. What you hear in these episodes are the intertwined stories of both actual plays in real time.
ARG participants: In this episode, discover a hidden object invisible to the characters. Only players who carefully followed the Act 1 clues could spot these items and unlock the path from Act 2 to Act 3 of the ARG.
By S. BrinkFour Souls are drawn to the yawning Void at the center of their existences.
This episode was supplemental material for players of the Broken Sky ARG. It contains a clue designed to move players from Act 2 to Act 3.
Casual listeners: These co-GM'ed scenes ran both Wickedness and D&D simultaneously, pairing our PCs across universes to create overlapping scenes. What you hear in these episodes are the intertwined stories of both actual plays in real time.
ARG participants: In this episode, discover a hidden object invisible to the characters. Only players who carefully followed the Act 1 clues could spot these items and unlock the path from Act 2 to Act 3 of the ARG.