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[BS] From Screens to Scenes: VisionOS & Spatial Futures


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What happens when websites evolve into worlds?

In this brainstream, we explore Apple's VisionOS updates and what they mean for the future of digital interfaces. From spatial browsing to the beginnings of a 3D retail internet, Apple’s slow but deliberate steps hint at a massive shift. I unpack spatial scenesshared experiences, and how these early tools are shaping tomorrow's web.

We also look at how your living room might become a showroom, how eye tracking and intent will change UX, and why Gausian Splatting will play a major role in immersive AR. There’s plenty to critique — and even more to imagine.


TL;DR:
Apple’s VisionOS continues to push towards a spatial future. It’s not full AR yet, but the shift to immersive interfaces is undeniable. Spatial browsing, personalised retail, and shared digital experiences are just the beginning.


Timestamps:

00:00 - VisionOS and Spatial Computing Overview

00:22 - Input and Control: Eye Tracking, Gestures, and Controllers

01:16 - Spatial Scenes and Apple’s 3D Browsing Effects

02:13 - Gaussian Splatting & Scanning with iPhone LiDAR

03:14 - Apple Personas, Overlays & Presenter UX

04:02 - Eye Tracking, Gesture Control & Intent

04:59 - Widgets as Portals & Spatial Weather Concepts

06:02 - Enterprise Use Cases & Shared Digital Experiences

06:48 - Safari’s Spatial Browsing and the Future of Retail UX

08:28 - Tailored, Transformative Websites

09:40 - Wrap-up: VisionOS Today and Tomorrow

...more
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layer[1]By Avraham Raskin