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What happens when websites evolve into worlds?
In this brainstream, we explore Apple's VisionOS updates and what they mean for the future of digital interfaces. From spatial browsing to the beginnings of a 3D retail internet, Apple’s slow but deliberate steps hint at a massive shift. I unpack spatial scenes, shared experiences, and how these early tools are shaping tomorrow's web.
We also look at how your living room might become a showroom, how eye tracking and intent will change UX, and why Gausian Splatting will play a major role in immersive AR. There’s plenty to critique — and even more to imagine.
TL;DR:
Apple’s VisionOS continues to push towards a spatial future. It’s not full AR yet, but the shift to immersive interfaces is undeniable. Spatial browsing, personalised retail, and shared digital experiences are just the beginning.
Timestamps:
00:00 - VisionOS and Spatial Computing Overview
00:22 - Input and Control: Eye Tracking, Gestures, and Controllers
01:16 - Spatial Scenes and Apple’s 3D Browsing Effects
02:13 - Gaussian Splatting & Scanning with iPhone LiDAR
03:14 - Apple Personas, Overlays & Presenter UX
04:02 - Eye Tracking, Gesture Control & Intent
04:59 - Widgets as Portals & Spatial Weather Concepts
06:02 - Enterprise Use Cases & Shared Digital Experiences
06:48 - Safari’s Spatial Browsing and the Future of Retail UX
08:28 - Tailored, Transformative Websites
09:40 - Wrap-up: VisionOS Today and Tomorrow
What happens when websites evolve into worlds?
In this brainstream, we explore Apple's VisionOS updates and what they mean for the future of digital interfaces. From spatial browsing to the beginnings of a 3D retail internet, Apple’s slow but deliberate steps hint at a massive shift. I unpack spatial scenes, shared experiences, and how these early tools are shaping tomorrow's web.
We also look at how your living room might become a showroom, how eye tracking and intent will change UX, and why Gausian Splatting will play a major role in immersive AR. There’s plenty to critique — and even more to imagine.
TL;DR:
Apple’s VisionOS continues to push towards a spatial future. It’s not full AR yet, but the shift to immersive interfaces is undeniable. Spatial browsing, personalised retail, and shared digital experiences are just the beginning.
Timestamps:
00:00 - VisionOS and Spatial Computing Overview
00:22 - Input and Control: Eye Tracking, Gestures, and Controllers
01:16 - Spatial Scenes and Apple’s 3D Browsing Effects
02:13 - Gaussian Splatting & Scanning with iPhone LiDAR
03:14 - Apple Personas, Overlays & Presenter UX
04:02 - Eye Tracking, Gesture Control & Intent
04:59 - Widgets as Portals & Spatial Weather Concepts
06:02 - Enterprise Use Cases & Shared Digital Experiences
06:48 - Safari’s Spatial Browsing and the Future of Retail UX
08:28 - Tailored, Transformative Websites
09:40 - Wrap-up: VisionOS Today and Tomorrow