layer[1]

[BS] Liquid Glass and the Post-App World


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We’re two days post-WWDC, and my brain’s still buzzing. This isn’t a keynote recap — it’s a deep dive into why Apple’s “liquid glass” aesthetic signals something bigger. Think beyond the frosted UI — think spatial interfaces, contextual computing, and the death of the traditional app.

What if the era of “learning the tool” is over, and we’re entering a time when tools learn us?

I unpack Apple’s slow-burn philosophy, my long-held vision for a post-app world, and why these new design cues are shaping more than just your phone screen — they’re nudging the whole paradigm of computing forward.


👉 If you’re interested in how AI agents, spatial design, and user-centric computing collide — this one’s for you.


TL;DR (Takeaways)

  • Apple’s UI shift hints at a post-app world, not just visual polish.
  • Liquid Glass = prepping for spatial computing, not skeuomorphic nostalgia.
  • Traditional “tools” are giving way to agents that understand and work for us.
  • This isn’t just design — it’s the architecture of a new computing mindset.


Timestamps:

  • 00:00 – WWDC: Expectations vs Reality

  • 01:22 – TL;DR reaction to Apple’s approach

  • 02:26 – Why we didn’t get flashy AI features

  • 03:21 – Thoughts on Liquid Glass and accessibility issues

  • 04:24 – The move toward spatial interface norms

  • 06:03 – Rethinking screen limitations in the real world

  • 06:44 – Introducing the post-app world concept

  • 07:49 – Agents vs. tools: A paradigm shift

  • 08:36 – The new master-slave dynamic in computing

  • 09:28 – Liquid Glass: Sci-fi gimmick or visionary leap?

  • 10:00 – Wrap-up & coming brainstorm


    Listen to Layer[1] → Website, Spotify, YouTube and Apple Podcasts


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layer[1]By Avraham Raskin