
Sign up to save your podcasts
Or
Why do companies release augmented reality (AR) devices with interfaces that mainly rely on flat, 2D screen designs? Why do we see floating iPads in a 3D world? Is this laziness or a lack of innovation in current AR solutions?
TLDR;
Question: Do you think AR will evolve beyond flat screen designs, or are we stuck in this 2D mindset?
00:00 - Introduction
00:34 - My History of Augmented Reality
01:19 - Meta’s New AR Glasses
02:05 - Interaction Modes in AR
03:09 - Holographic Interfaces
04:37 - Apple’s Interface Decisions
06:31 - Limitations of Current AR
08:24 - The Frustration with Floating Screens
Links to the Podcast
🔗 Reality:One Podcast
🎧 Listen on Spotify
🎬 Watch on YouTube
🎙️ Available on Apple Podcasts
Why do companies release augmented reality (AR) devices with interfaces that mainly rely on flat, 2D screen designs? Why do we see floating iPads in a 3D world? Is this laziness or a lack of innovation in current AR solutions?
TLDR;
Question: Do you think AR will evolve beyond flat screen designs, or are we stuck in this 2D mindset?
00:00 - Introduction
00:34 - My History of Augmented Reality
01:19 - Meta’s New AR Glasses
02:05 - Interaction Modes in AR
03:09 - Holographic Interfaces
04:37 - Apple’s Interface Decisions
06:31 - Limitations of Current AR
08:24 - The Frustration with Floating Screens
Links to the Podcast
🔗 Reality:One Podcast
🎧 Listen on Spotify
🎬 Watch on YouTube
🎙️ Available on Apple Podcasts