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[BS] Why Are We Stuck with Floating Screens?


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Why do companies release augmented reality (AR) devices with interfaces that mainly rely on flat, 2D screen designs? Why do we see floating iPads in a 3D world? Is this laziness or a lack of innovation in current AR solutions?


TLDR;

  • Meta released new AR glasses, but they’re not for consumers.
  • Interaction is still reliant on unnatural gestures or accessories.
  • Current AR interfaces are like floating 2D screens in a 3D world.
  • Avraham questions why we haven’t moved beyond flat screen metaphors in AR design.
  • Highlights the limitations and frustrations of existing AR solutions.
  • Calls for a more natural, multi-sensory approach to AR interfaces.


  • Question: Do you think AR will evolve beyond flat screen designs, or are we stuck in this 2D mindset?


    00:00 - Introduction

    00:34 - My History of Augmented Reality

    01:19 - Meta’s New AR Glasses

    02:05 - Interaction Modes in AR

    03:09 - Holographic Interfaces

    04:37 - Apple’s Interface Decisions

    06:31 - Limitations of Current AR

    08:24 - The Frustration with Floating Screens


    Links to the Podcast

    🔗 Reality:One Podcast

    🎧 Listen on Spotify

    🎬 Watch on YouTube

    🎙️ Available on Apple Podcasts

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    layer[1]By Avraham Raskin