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In this episode, we explore the concepts of scope and scale in wargames and RPGs. Scope focuses on the player's perspective, defining the limits and range of their actions, while scale determines how close we are to the action and the level of abstraction. We dive into various examples, from skirmish and grand strategy games like BattleTech and De Bellis Antiquitatis, to RPGs such as The One Ring and Warhammer Fantasy Roleplay, examining how they handle command levels, group actions, resource management, and character power dynamics. Tune in as we discuss everything from bathtubbing and battlefield command to cinematic and principled approaches to abstraction.
By Neonlithic4.3
33 ratings
In this episode, we explore the concepts of scope and scale in wargames and RPGs. Scope focuses on the player's perspective, defining the limits and range of their actions, while scale determines how close we are to the action and the level of abstraction. We dive into various examples, from skirmish and grand strategy games like BattleTech and De Bellis Antiquitatis, to RPGs such as The One Ring and Warhammer Fantasy Roleplay, examining how they handle command levels, group actions, resource management, and character power dynamics. Tune in as we discuss everything from bathtubbing and battlefield command to cinematic and principled approaches to abstraction.

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