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In this episode, we dive deep into the mechanics of fear, sanity, and corruption across a variety of tabletop and role-playing games. From the cosmic horrors of Call of Cthulhu to the body-warping mutations of Warhammer 40K: Dark Heresy, we explore how these mechanics impact gameplay, character development, and player agency. We’ll look at how different games model fear, stress, and madness—whether through tactical morale systems in wargames or deeply personal sanity effects in RPGs. How do these mechanics shape our experiences at the table? Can they fit into any game? Tune in as we break down the examples, from D&D's frightened conditions to Too Fat Lardies' combat shock and Delta Green's social mechanics to relieve fear.
By Neonlithic4
22 ratings
In this episode, we dive deep into the mechanics of fear, sanity, and corruption across a variety of tabletop and role-playing games. From the cosmic horrors of Call of Cthulhu to the body-warping mutations of Warhammer 40K: Dark Heresy, we explore how these mechanics impact gameplay, character development, and player agency. We’ll look at how different games model fear, stress, and madness—whether through tactical morale systems in wargames or deeply personal sanity effects in RPGs. How do these mechanics shape our experiences at the table? Can they fit into any game? Tune in as we break down the examples, from D&D's frightened conditions to Too Fat Lardies' combat shock and Delta Green's social mechanics to relieve fear.

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