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Building a Real-Time Game with Steffen Baumgart - VUE 161

08.24.2021 - By Charles M WoodPlay

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Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game. They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations. Panel Lindsay Wardell Steve Edwards Guest Steffen Baumgart Sponsors Dev Influencers AcceleratorLevel Up | Devchat.tv Links Blood on the Clocktower Town SquareGitHub | bra1n/townsquareBlood on the Clocktower Blood on the Clocktower - Shut Up & Sit Down Review - YouTubeNo Rolls Barred Play Trouble With Violets - Live on the July 2021 Megastream - YouTubeGitHub: Steffen ( bra1n ) Picks Lindsay- Vue 3.2 Released!Lindsay- Cult of the ClocktowerSteffen- Disco Elysium Steve- Tailwind UI E-Commerce Steve- standup.trex - Instagram Contact Lindsay: Twitter: Lindsay Wardell ( @lindsaykwardell ) Contact Steve: Twitter: Steve Edwards ( @wonder95 )GitHub: Steve Edwards ( wonder95 )LinkedIn: Steve Edwards Special Guest: Steffen Baumgart .Sponsored By:Top End Devs Coaching: If you have questions about how to grow your skills or take your career to the next level, join us on our next weekly coaching call. It's completely free.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

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