Unity is a game development platform that allows you to create high quality 2D and 3D games, and deploy them across mobile, desktop, VR/AR, gaming consoles or even the web. In this episode we're joined by Cloud Developer Advocate Brian Peek (@BrianPeek), who gives us some insight on building games with Unity. He shows how .NET developers can use their skills with Unity and also leverage cloud services in the backend. [01:30] - What is Unity?[04:31] - What's the process of going from project to native game?[07:46] - Does Unity support .NET standard libraries?[09:04] - (Demo) What is the development experience like?[15:22] - How do Visual Studio and the Unity editor work together?[16:52] - What are some additional services that game developers can use?[20:22] - What devices does Unity target?[21:25] - How does Unity compare to Xamarin?[22:23] - Where can we find helpful resources?Useful Links Unity enginePlayFabScavenger demo (video | code)Azure for Game DevelopersServerless APIs with Azure FunctionsVysorCreate a Free Account (Azure): https://aka.ms/azft-gamingUnity Pro and Visual Studio Bundle