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In this episode, Scott and Wes talk with Drew Conley about building games with Javascript.
LogRocket - SponsorLogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax.
Freshbooks - SponsorGet a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section.
Show Notes1:58 - What is Danger Crew?
5:25 - Did you have a background in game dev before this?
8:36 - What were the initial resources you went to to make a game in React?
10:27 - How much of it is Canvas?
13:06 - What other libraries are you using?
14:00 - How did you lay out the environments?
16:35 - How is text rendered?
22:40 - How did you do all of the animation?
26:08 - What performance issues did you run into?
27:31 - How do you handle user states and saves?
29:21 - Is there any server side aspect?
30:42 - What was the process for creating the level editor?
34:38 - How did you publish the game / wrap it as an executable to sell?
38:16 - How do you update it?
39:43 - How difficult was creating the game logic?
41:20 - The dev theme in the game is super prominent, did that make working on it more fun?
Links4.9
966966 ratings
In this episode, Scott and Wes talk with Drew Conley about building games with Javascript.
LogRocket - SponsorLogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax.
Freshbooks - SponsorGet a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section.
Show Notes1:58 - What is Danger Crew?
5:25 - Did you have a background in game dev before this?
8:36 - What were the initial resources you went to to make a game in React?
10:27 - How much of it is Canvas?
13:06 - What other libraries are you using?
14:00 - How did you lay out the environments?
16:35 - How is text rendered?
22:40 - How did you do all of the animation?
26:08 - What performance issues did you run into?
27:31 - How do you handle user states and saves?
29:21 - Is there any server side aspect?
30:42 - What was the process for creating the level editor?
34:38 - How did you publish the game / wrap it as an executable to sell?
38:16 - How do you update it?
39:43 - How difficult was creating the game logic?
41:20 - The dev theme in the game is super prominent, did that make working on it more fun?
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