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In this episode, Scott and Wes talk with Drew Conley about building games with Javascript.
LogRocket - SponsorLogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax.
Freshbooks - SponsorGet a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section.
Show Notes1:58 - What is Danger Crew?
5:25 - Did you have a background in game dev before this?
8:36 - What were the initial resources you went to to make a game in React?
10:27 - How much of it is Canvas?
13:06 - What other libraries are you using?
14:00 - How did you lay out the environments?
16:35 - How is text rendered?
22:40 - How did you do all of the animation?
26:08 - What performance issues did you run into?
27:31 - How do you handle user states and saves?
29:21 - Is there any server side aspect?
30:42 - What was the process for creating the level editor?
34:38 - How did you publish the game / wrap it as an executable to sell?
38:16 - How do you update it?
39:43 - How difficult was creating the game logic?
41:20 - The dev theme in the game is super prominent, did that make working on it more fun?
Links
By Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers4.9
977977 ratings
In this episode, Scott and Wes talk with Drew Conley about building games with Javascript.
LogRocket - SponsorLogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax.
Freshbooks - SponsorGet a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section.
Show Notes1:58 - What is Danger Crew?
5:25 - Did you have a background in game dev before this?
8:36 - What were the initial resources you went to to make a game in React?
10:27 - How much of it is Canvas?
13:06 - What other libraries are you using?
14:00 - How did you lay out the environments?
16:35 - How is text rendered?
22:40 - How did you do all of the animation?
26:08 - What performance issues did you run into?
27:31 - How do you handle user states and saves?
29:21 - Is there any server side aspect?
30:42 - What was the process for creating the level editor?
34:38 - How did you publish the game / wrap it as an executable to sell?
38:16 - How do you update it?
39:43 - How difficult was creating the game logic?
41:20 - The dev theme in the game is super prominent, did that make working on it more fun?
Links
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