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Are today’s video games just entertainment... or engineered to be addictive? In this episode of The Injury Pros Podcast, host Michael Saile talks with John Cordisco, senior partner and co-founder at Cordisco & Saile, about the fast-emerging wave of video game addiction litigation. John explains how these cases are structured as mass torts/MDLs, why certain game mechanics mirror gambling-style reinforcement, and what kinds of evidence (time logs, purchase histories, counseling and school records) help show harm.
The conversation challenges the “just parent better” narrative, highlighting how hidden, manipulative design can overwhelm even engaged families. You’ll hear practical guidance on warning signs like late-night gaming, declining grades, mood swings, social withdrawal, and more - and how litigation may drive safer design standards, much like tobacco litigation did for public health.
In this episode, you’ll learn:
Who it’s for: Parents of gamers (10–25), educators, clinicians, consumer advocates, and attorneys following digital-harm litigation.
Resources & Contact:
Questions about a potential case? Free consultations available for qualifying claims at https://cordiscosaile.com
Disclaimer: Informational only; not legal advice. Individual circumstances vary.
By Cordisco & SaileAre today’s video games just entertainment... or engineered to be addictive? In this episode of The Injury Pros Podcast, host Michael Saile talks with John Cordisco, senior partner and co-founder at Cordisco & Saile, about the fast-emerging wave of video game addiction litigation. John explains how these cases are structured as mass torts/MDLs, why certain game mechanics mirror gambling-style reinforcement, and what kinds of evidence (time logs, purchase histories, counseling and school records) help show harm.
The conversation challenges the “just parent better” narrative, highlighting how hidden, manipulative design can overwhelm even engaged families. You’ll hear practical guidance on warning signs like late-night gaming, declining grades, mood swings, social withdrawal, and more - and how litigation may drive safer design standards, much like tobacco litigation did for public health.
In this episode, you’ll learn:
Who it’s for: Parents of gamers (10–25), educators, clinicians, consumer advocates, and attorneys following digital-harm litigation.
Resources & Contact:
Questions about a potential case? Free consultations available for qualifying claims at https://cordiscosaile.com
Disclaimer: Informational only; not legal advice. Individual circumstances vary.