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Herein continues the deep dive, now onto Part 3 which is the spells section. I look at the general rules for casting and the the cleric spell list, noting similarities and difference between the 1st through 5th level spells. I then look at the similarities and differences between the newly added 6th & 7th level spells.
The quest for this deep dive is simple - Will this rules set work for expanding play beyond the 14th level cap in the original B/X rules or make a mess of things? Is it different enough from the Rules Cyclopedia that one should use it instead of the former? Listen along with me over the next several podcasts to see what the outcome will be.
The format of this deep dive was inspired by Rob C of the Down in a Heap podcast. This series of podcasts was started from a general comment and (sorta) challenge from Jason of the Nerd's RPG Variety Cast podcast.
New logo artwork is from the hand of Minion Bravo!
Music - "Cobalt" by Massivivid
Want to leave me a message? Click Message Evil Jeff!
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Herein continues the deep dive, now onto Part 3 which is the spells section. I look at the general rules for casting and the the cleric spell list, noting similarities and difference between the 1st through 5th level spells. I then look at the similarities and differences between the newly added 6th & 7th level spells.
The quest for this deep dive is simple - Will this rules set work for expanding play beyond the 14th level cap in the original B/X rules or make a mess of things? Is it different enough from the Rules Cyclopedia that one should use it instead of the former? Listen along with me over the next several podcasts to see what the outcome will be.
The format of this deep dive was inspired by Rob C of the Down in a Heap podcast. This series of podcasts was started from a general comment and (sorta) challenge from Jason of the Nerd's RPG Variety Cast podcast.
New logo artwork is from the hand of Minion Bravo!
Music - "Cobalt" by Massivivid
Want to leave me a message? Click Message Evil Jeff!