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The party splits.
As half the group confronts the strange woman who seems to know far too much about them, the others stay behind in the necroporium to continue digging into Deklin’s trail.
In both places, unexpected bargains are struck. One deal leaves behind more questions than answers. The other to impact the trust between the group. With danger rising, the party begins to realize that not every threat in the Aetheris Expanse carries a weapon.
Sometimes, all it takes is a signature.
About House of Glass
Subscribe to follow the team as they navigate strange magic, corporate secrets, and the dangerous consequences of saying “yes.”
Ambient music and soundscapes provided by Tabletop Audio. Visit tabletopaudio.com to support their work.
Additional Music and Sound effects from Pixabay:
By denofdiceThe party splits.
As half the group confronts the strange woman who seems to know far too much about them, the others stay behind in the necroporium to continue digging into Deklin’s trail.
In both places, unexpected bargains are struck. One deal leaves behind more questions than answers. The other to impact the trust between the group. With danger rising, the party begins to realize that not every threat in the Aetheris Expanse carries a weapon.
Sometimes, all it takes is a signature.
About House of Glass
Subscribe to follow the team as they navigate strange magic, corporate secrets, and the dangerous consequences of saying “yes.”
Ambient music and soundscapes provided by Tabletop Audio. Visit tabletopaudio.com to support their work.
Additional Music and Sound effects from Pixabay: