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Welcome to The Chronicles of Winlock, a D&D actual-play adventure set in a land shaped by shattered gods, forgotten bloodlines, and secrets buried in the dunes.
In our opening episode, a mismatched band of travelers gathers in the desert city of Nililun — each with a past too heavy to carry alone. They take a simple job: investigate a missing caravan.
But as they trace the path of the lost, the winds begin to shift. Old bones stir beneath the sands. The sky burns. And something not of this world leaves its mark.
This is how the story begins — with whispers no one can quite remember, a crash no one saw coming, and a choice that might echo across the entire realm of Winlock.
By Mark SpeadWelcome to The Chronicles of Winlock, a D&D actual-play adventure set in a land shaped by shattered gods, forgotten bloodlines, and secrets buried in the dunes.
In our opening episode, a mismatched band of travelers gathers in the desert city of Nililun — each with a past too heavy to carry alone. They take a simple job: investigate a missing caravan.
But as they trace the path of the lost, the winds begin to shift. Old bones stir beneath the sands. The sky burns. And something not of this world leaves its mark.
This is how the story begins — with whispers no one can quite remember, a crash no one saw coming, and a choice that might echo across the entire realm of Winlock.