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Returning to High Hall, our heroes do their best to stay above suspicion while surrounded by potential cultists. Meanwhile, Lux offers to use a spell to help his brother - and with a well-meaning deception, wild consequences follow, and a character that has only been mentioned thus far in the campaign makes their grand debut.
 By Dungeons and Dragons
By Dungeons and Dragons4.4
1616 ratings
Returning to High Hall, our heroes do their best to stay above suspicion while surrounded by potential cultists. Meanwhile, Lux offers to use a spell to help his brother - and with a well-meaning deception, wild consequences follow, and a character that has only been mentioned thus far in the campaign makes their grand debut.