Video games in libraries, what cartoonists can learn from video games, and more!
//www.youtube.com/watch?v=F_LCraRNerA
We’ve all heard the dig: a book starts with a map, and many readers immediately tune out. But there are plenty of stories about the excitement gamers felt when opening up the big Zelda or Metroid map in Nintendo Power Magazine. What’s the difference here?
How might our approach to storytelling change when we study a good gaming experience? I’ve talked with a game designer about this on the Lean Into Art Cast, but this time I’m joined by David Carter, Librarian at the University of Michigan’s Computer and Video Game Archive, and Eli Neiburger, Associate Director of IT and Production at the Ann Arbor District Library and author of Gamers… In the LIBRARY?. Together we’ll explore how storytellers might steal from games to give their readers that “epic win face.”
Links mentioned in this episode (thanks to Eric Klooster for collecting the links!):
* Apple IIGS
* Pac-Man
* Cobra Commander
* The Super Mario Bros. Super Show!
* JS Mess
* Centipede
* Pong Home Console
* AADL Summer Game
* AADL Lego Content
* Animal Crossing
* Goldeneye
* Life Force (Salamander)
* Isabelle, the Animal Crossing twitter account
* Achewood
* 1,000 true fans
* Scenes from a Multiverse
* Tumblr
* Zita the Spacegirl
* Zita the Spacegirl Breakfast
* Pretty Little Liars
* Shaq Fu
* Combat
* Kool-Aid Man
* Star Wars Arcade Game
* Ms. Pac Man
* Marble Madness
* The Legend of Zelda
* Kid Icarus Codes
* Grand Theft Auto