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Can a game about leadership, ethics, and World War II actually be fun to play?
We’re joined by Dr Luke Hughes, lead developer of Burden of Command, to talk about designing a strategy RPG where your choices as an officer shape the outcome more than your aim ever could. Luke explains how the game balances historical authenticity with accessibility, why emotional realism matters, and how they built systems around trust, morale, and the weight of command. If you’re curious about games that try something different with war, this one’s worth your time.
Burden of Command launches on 8th of April. Find it on Steam here: https://store.steampowered.com/app/887490/Burden_of_Command/ and support indie game developers.
Can a game about leadership, ethics, and World War II actually be fun to play?
We’re joined by Dr Luke Hughes, lead developer of Burden of Command, to talk about designing a strategy RPG where your choices as an officer shape the outcome more than your aim ever could. Luke explains how the game balances historical authenticity with accessibility, why emotional realism matters, and how they built systems around trust, morale, and the weight of command. If you’re curious about games that try something different with war, this one’s worth your time.
Burden of Command launches on 8th of April. Find it on Steam here: https://store.steampowered.com/app/887490/Burden_of_Command/ and support indie game developers.