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In this active but not quite heroic episode, the DMs return as the prophecies foretold to talk about what happens when your character has a couple of gold burning in their pockets and wants to paint the town, and they discuss Downtime activities. First, they discuss how they feel about downtime and how it can help create a more lived-in and grounded world, and then they get into the details themselves. After handling the rather basic activities in the Player’s Handbook, they get into the more detailed one in the Dungeon Masters Guide, and the ideas really start flying. Then after discussing the fun stuff, they get into the sticky business of news and the rumors of an open game license business.
By atalkofopportunity5
33 ratings
In this active but not quite heroic episode, the DMs return as the prophecies foretold to talk about what happens when your character has a couple of gold burning in their pockets and wants to paint the town, and they discuss Downtime activities. First, they discuss how they feel about downtime and how it can help create a more lived-in and grounded world, and then they get into the details themselves. After handling the rather basic activities in the Player’s Handbook, they get into the more detailed one in the Dungeon Masters Guide, and the ideas really start flying. Then after discussing the fun stuff, they get into the sticky business of news and the rumors of an open game license business.