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After some follow-up from the pilot episode about theme park naming, Jim hunkers down in an old military installation to give his version of a super-villain attraction known as "Hyperion: _Wind_ow To The Future" while Scottye also jumps onto that superhero train and shares his vision for a wacky team-based shoot-em-up that pits guest against guest while locked in incredibly specific branding combat.
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By Jim Murphy & Scottye Moore5
77 ratings
After some follow-up from the pilot episode about theme park naming, Jim hunkers down in an old military installation to give his version of a super-villain attraction known as "Hyperion: _Wind_ow To The Future" while Scottye also jumps onto that superhero train and shares his vision for a wacky team-based shoot-em-up that pits guest against guest while locked in incredibly specific branding combat.
Support Opposite Attractions: A Theme Park Design Show
Links: