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Ray and Ariel discuss how to design encounters using round-by-round objectives. Players can often go through a combat on autopilot, just using their strongest attack every round, and not feeling engages. If the stakes of the combat change each round, players have to pay attention and think on their feet. Ray and Ariel provide a wide variety of ways to bring different objectives into combat, from using different kinds of enemies, to enemies that have exciting plans of their own, to wild and changing terrain that puts a wrench in your players' plans.
Form Url: https://runningofftherails.com/kickstarter
Instagram: https://www.instagram.com/runningofftherails/
Twitter: https://twitter.com/RunningOffRails
YouTube: https://www.youtube.com/channel/UClX4fN2Xdlw3H-9cZpqBikg
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1616 ratings
Ray and Ariel discuss how to design encounters using round-by-round objectives. Players can often go through a combat on autopilot, just using their strongest attack every round, and not feeling engages. If the stakes of the combat change each round, players have to pay attention and think on their feet. Ray and Ariel provide a wide variety of ways to bring different objectives into combat, from using different kinds of enemies, to enemies that have exciting plans of their own, to wild and changing terrain that puts a wrench in your players' plans.
Form Url: https://runningofftherails.com/kickstarter
Instagram: https://www.instagram.com/runningofftherails/
Twitter: https://twitter.com/RunningOffRails
YouTube: https://www.youtube.com/channel/UClX4fN2Xdlw3H-9cZpqBikg