
Sign up to save your podcasts
Or
The game opens mid-combat with a gargoyle that had seized Sabina in the previous encounter. The group attacks with Jardine taking the lead, while Zemislav summons ten tentacles for assistance. Klára silences the room, and Eliska casts an illusion of Sabina to confuse the enemy. Theodosia and Dalibor use their abilities to suppress the gargoyle’s passions, and Zemislav commands it to sleep, enabling Jardine to knock it unconscious. As Sabina continues her ritual, Istvan beheads the creature, and its cryptic responses to questioning suggest a Crusader may have killed the Tzimisce Elder Radimire. Sabina, still levitating, is carried off by a mysterious floating man, prompting Jardine to leap to her rescue but ultimately lose grip.
Theodosia defuses Dragan and Istvan’s plans to confront the Tremere, learning of Radimire’s shady dealings in selling Cainites for magical experiments. Zemislav warns approaching troops to leave, and the group agrees to meet at a public Elysium the following night. Klára feeds and meets a sharp-minded physics student who gifts her a mysterious notebook. At Elysium, the group navigates the delicate protocols of the Toreador court and meets Andreas von Orlach, Dalibor's imposing master. Von Orlach critiques the group’s findings on Radimire’s murder, revealing the regent Adrian von Orlach’s ties to recent events.
Istvan encounters Klára’s Nosferatu sire, the Librarian, who entrusts him with a perilous task of delivering a pre-Mandarin letter, rewarding him with a major boon. Khalid Mansoor, a suspected Setite sorcerer from Alexandria, reveals he was tasked by Radimir to investigate spiritual matters. Zemislav consults the Lasombra and learns the unusual powers displayed may stem from a great spirit or a mighty Lasombra. A trail of arrows leads the group to a tavern where they meet a hooded man named Jacob, seated with a goblet.
Jacob claims Tzimisce magics have freed a community of Lasombra, who now hold slaves themselves. He describes a Fire-Flower Ritual, deeming the group "unredeemable slaves" but offering them a choice for redemption. His exit reveals a cloak bearing a sigil matching the one found in Radimire's room. The group is left grappling with Jacob’s revelations and their implications. The session ends on this tense and enigmatic note.
The game opens mid-combat with a gargoyle that had seized Sabina in the previous encounter. The group attacks with Jardine taking the lead, while Zemislav summons ten tentacles for assistance. Klára silences the room, and Eliska casts an illusion of Sabina to confuse the enemy. Theodosia and Dalibor use their abilities to suppress the gargoyle’s passions, and Zemislav commands it to sleep, enabling Jardine to knock it unconscious. As Sabina continues her ritual, Istvan beheads the creature, and its cryptic responses to questioning suggest a Crusader may have killed the Tzimisce Elder Radimire. Sabina, still levitating, is carried off by a mysterious floating man, prompting Jardine to leap to her rescue but ultimately lose grip.
Theodosia defuses Dragan and Istvan’s plans to confront the Tremere, learning of Radimire’s shady dealings in selling Cainites for magical experiments. Zemislav warns approaching troops to leave, and the group agrees to meet at a public Elysium the following night. Klára feeds and meets a sharp-minded physics student who gifts her a mysterious notebook. At Elysium, the group navigates the delicate protocols of the Toreador court and meets Andreas von Orlach, Dalibor's imposing master. Von Orlach critiques the group’s findings on Radimire’s murder, revealing the regent Adrian von Orlach’s ties to recent events.
Istvan encounters Klára’s Nosferatu sire, the Librarian, who entrusts him with a perilous task of delivering a pre-Mandarin letter, rewarding him with a major boon. Khalid Mansoor, a suspected Setite sorcerer from Alexandria, reveals he was tasked by Radimir to investigate spiritual matters. Zemislav consults the Lasombra and learns the unusual powers displayed may stem from a great spirit or a mighty Lasombra. A trail of arrows leads the group to a tavern where they meet a hooded man named Jacob, seated with a goblet.
Jacob claims Tzimisce magics have freed a community of Lasombra, who now hold slaves themselves. He describes a Fire-Flower Ritual, deeming the group "unredeemable slaves" but offering them a choice for redemption. His exit reveals a cloak bearing a sigil matching the one found in Radimire's room. The group is left grappling with Jacob’s revelations and their implications. The session ends on this tense and enigmatic note.