Dungeons & Drams - Critical Recap

Chapter 3: Fireball


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Gabbage learns that easy money usually involves explosions, while the staff of Sandy's discovers that the only thing faster than a fleeing assassin shouting "par-kur" is a guard failing a charisma save against a Zone of Truth.
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Dungeons & Drams - Critical RecapBy [email protected] (Co-Dungeon Master)